Kirtland falls to Coldwater in state championship game with video interviews and highlights

MASSILLON – The silence from the rows of Kirtland underclassmen watching the seniors on the trophy stage after Saturday’s Division V state championship game spoke volumes.

After the volume of wins the defending D-V state champion Hornets had accumulated the last two years – 29 in a row to be exact – this silence marked quiet reflection, as one of the most commendable two-year runs in area high school football history came to an agonizing halt.

Kyle Bergman’s 28-yard field goal on the final play of the opening half wound up being the difference on the scoreboard as Coldwater edged Kirtland, 10-9, in a thrilling state final at Paul Brown Tiger Stadium.

“We accomplished a lot,” Hornets senior standout running back Damon Washington said. “It’s hard to swallow losing by one point in the state championship. But hey, we came from far away, and to make it here twice is an accomplishment in itself, so I’m proud of my teammates.”

For moments with the game hanging in the balance Saturday, it appeared Kirtland (14-1) was potentially one big play for the ages away from securing its second straight 15-0 campaign.

But it wasn’t to be on this picture-perfect December afternoon.

“I just thought our defense did an outstanding job, giving us some chances,” Coach Tiger LaVerde said. “They’re a very good football team. They’re great kids, and I have great kids, too. These kids lost one game in two years. It stinks it has to be today. But win, lose or draw, these are amazing young men, and I am very proud of them.”

Midway through the fourth quarter, Hornets senior Scott Eilerman delivered an outstanding punt that was downed at the Coldwater 1. On second down, the Cavaliers tried a screen out of their own end zone, but Kirtland sophomore Sam Skiljan made a nice tackle on Brody Hoying for a safety to pull the Hornets within 10-9.

Kirtland took over but had its drive stall at the Cavaliers’ 42 when Coldwater defensive end Andrew Schwieterman tipped an Eilerman pass on third-and-9. LaVerde, as he had throughout, trusted the game with his defense, electing to punt. Continued.2

“Obviously, we would have liked to move the ball a little bit better,” said LaVerde, referring to his offense generating 199 yards after averaging nearly 404 a game coming in. “We had a chance there at the end, inside the 50 with the ball, and a couple of first downs and we might have been able to kick a field goal.

“Their defense is very good – there is no doubt about it. We knew that, and every time we made a little bit of progress, we couldn’t get in a rhythm – a real rhythm where we got going. Hats off to them. They played an outstanding game defensively, and I thought our defense did a nice job. We just didn’t have the consistency on offense, and I’ll take the blame for that. These guys played their hearts out.”

On third-and-8 from their 22, the Cavaliers delivered perhaps the play of their season. Quarterback Austin Bruns, who had displayed an impressive elusiveness and ability to improvise on several plays in the first half and again down the stretch, rolled to his right and connected with Kyle Post for a 44-yard completion to the Kirtland 34.

It would up being Coldwater’s longest play from scrimmage.

“We’re in man, and we covered them up pretty good,” LaVerde said. “They were running a little stop route, trying to get the first down, and the quarterback just bought time and rolled around. The kid stopped and took off down the sideline. The quarterback made a very nice throw, and they made a good throw and catch. Otherwise, they would have punted and we would have been in decent field position.”

Eventually, the Hornets were able to force the punt they needed, but not necessarily in the most optimal spot.

Kirtland took over at its 5 with 2:34 to go in a situation of which many high school football programs would dream, down one point with the ball and the state championship on the line.

But no drive for the ages was in the offing, as an Eilerman pass on third-and-10 from the Hornets’ 35 was intercepted by Hoying to seal the state title for Coldwater in its fourth straight trip to the state final. The Cavaliers won their first championship since 2007.

Kirtland’s streak came to an end at 29 wins, and the D-V state championship left for another destination Saturday, but Eilerman is hopeful those underclassmen who stood in silence at midfield watching their graduating seniors know what they need to do next.

“Coming in as a freshman, we didn’t make the playoffs,” Eilerman said. “I think we’ve left a pretty good legacy, and we set a standard. When I was in eighth grade and they lost to Ursuline (18-17 in a 2008 Division V regional final), they set the standard. And we came in, last year we won a state championship, set a new standard. Then we got back, came up one point short. It stinks, but I think our legacy is pretty good. Continued.2High school football: State finals scoreboardHigh school football: Kirtland falls to Coldwater in state championship game (with video interviews and highlights)High school football: More from Kirtland-ColdwaterBrowns 20, Raiders 17: Browns end 12-game road skid, win second straightBob Finnan’s NBA notes: Never too early to look at Kyrie Irving’s contract situationJim Ingraham’s iChart: Browns’ games are always close, which may or may not be good for ShurmurJeff Schudel’s scouting report: Browns at Raiders

Kingdoms of Amalur

Kingdoms of Amalur: Reckoning is one of the top RPGs of 2012. No one except you, that is – a person who was brought back from the dead through the Well of Souls, unbound by fate, and free to carve your own destiny.

You don’t remember your past life or the circumstances of your death, but you find yourself immediately in the middle of a conflict centered around the Well of Souls, the powerful magical artifact capable of resurrecting people.

Kingdoms of Amalur allows you to play as one of the four diverse races, and choose your own destiny by accomplishing quests and customizing your abilities in different ways. Starting out as Fateless, you can become a mighty Sorcerer, sneaky Spellcloak, or a powerful Conqueror – and determine the future of Amalur itself.

Reckoning is a single-player RPG which combines a rich setting and a branching storyline with a fast-paced combat system that wouldn’t be out of place in a hack-and-slash game. Here are some of the things worth nothing about this title:

Four playable races: choose between the regal Ljosalfar, fierce Varani, charismatic Dokkalfar, and noble Almain. More information.

No locked classes: combine elements of force, stealth, and magic as you please, and build a pure Warrior, a Rogue-Mage, or even a Jack-of-All-Trades.

Dynamic combat: responsive, fluid real-time combat, rarely seen in Western RPGs. Use your spell and weapon attacks together for overwhelming effects.

Rich setting: over 10,000 years of Amalur history has been written for Reckoning and the planned MMORPG title based on the same IP. Explore the world that just might rival that of the Elder Scrolls in depth.

‘Killzone 4′ or another PS4 game possibly teased

In a holiday greeting that was posted online on Monday, Victor Zuylen made an interesting comment as to what to expect from the Guerrilla Games next year, which may hint at the release “Killzone 4″ or another PS4 video game. The editor of the Killzone Community mentioned that 2013 may be the biggest year yet from the studio and more details will be provided in the future. You can check out some concept images of the PS4 console from Yanko Design, as well as some pictures of a recently-patented controller, in the slideshow at the top of this article and the comments from Victor Zuylen on the Playstation Blog below:

2013 is gearing up to be another big year for Guerrilla – quite possibly the biggest since we released the original Killzone way back in 2004. We’ll have more details for you at a future date, but until then we hope you share a wonderful holiday with your loved ones, and we’ll see you in 2013.

Guerrilla Games have been rumored to be working on “Killzone 4″ for the PS4. They also have a new intellectual property title in development. Sony is expected to launch the PS4 next-generation in North America some time in 2013 or 2014.

Kid’s Yoga Games

Halloween YogaHalloween yoga is an example of how giving yoga a holiday theme is a great way to keep children interested in the activities. Be creative and use yoga poses that can also be interpreted as something to do with Halloween. Some breathing exercises could be the same as a ghost saying, “booo.” A half moon pose could represent the moon in the sky that perhaps a werewolf is howling at. The cat pose could represent a black cat in the night. The warrior pose could be a flying wicked witch.

Yoga Obstacle CourseA yoga obstacle course is another fun idea to keep your young ones interested in yoga. Spread out several yoga mats around the room and put a card with a specific yoga pose on each one. The cards could be a word that represents the pose or a picture of that pose. In between each mat, put out objects for other fun activities for your children to perform in between yoga poses. Mini-games like hopscotch or pillow toss will work; or, put out items like hula hoops and stacking blocks. Play some fun upbeat music and let the kids take turns going through the obstacle course. Have them hold the yoga pose for five breaths or 30 seconds before moving on to the next activity. Perhaps some of the games in between yoga poses can be contests where points are scored, to make the obstacle course more of a contest, too.

Musical MatsMusical mats is a lot like musical chairs. Set up several yoga mats in a circle with different yoga poses on cards placed on each mat. Make sure you have one less yoga mat than kids playing. As the music starts, the children must walk around the mats in a single file manner. When the music stops, each child must sit on a mat and perform the respective pose. The one child who does not have a mat is out and the game continues. After the children hold their poses for 30 seconds, remove one of the mats and start the music again. Keep playing until only one child is left, as the winner.

TreesThis is a game that uses non-traditional tree poses. Children are not as balanced as adults, so having them perform typical tree poses may not work so well. Have the children all stand together side by side or in a circle and pretend they are trees. Have them stand with their feet flat and arms out like a big tree. Instruct them to cross one foot over the other while balancing their weight. Then they can raise their arms up and down like branches blowing in the wind. They should also breathe in and out, making the sounds of the winds. Because they are trees, they will have to maintain their balance and continue to stay standing. It should not be used as a substitute for professional medical advice, diagnosis or treatment. LIVESTRONG is a registered trademark of the LIVESTRONG Foundation. Moreover, we do not select every advertiser or advertisement that appears on the web site-many of the advertisements are served by third party advertising companies.

Kid Icarus Uprising 3DS Daily Echo

We’ve all been waiting for a Kid Icarus sequel for so long now that it should be called Adult Icarus. The infamous games from the early nineties have been long overdue for a while, and now after

plenty of delays, it’s finally upon us. But is it as angelic as we’d hoped?

The Medusa has been reborn and it’s up to our young (but should be old) hero Pit to kick monster butt and save humanity in the process. The only problem – he’s an angel who can’t fly. So with the

help of Palutena, Pit manages to get some wind under his otherwise useless wings and takes to the variable skies in a bid to thwart the enemy.

During these moments of flying, the course is chosen automatically, although the player does get to move Pit around the screen to avoid enemy fire, or to gain a better vantage point. Whilst all

this is happening, the player shoots enemies with the left bumper whilst aiming at targets with the stylus on the touch screen below.

But Palutena can only supply enough wind to keep our Kid Pit flying for five minutes – guess someone should have had baked beans for breakfast. But this means that after an intense flight from A to

B, it’s time to come in to land and experience some of the on-foot action Uprising has to offer.

Now the player has the freedom to move around at will with the analogue stick, whilst taking a swipe at the touchscreen makes the camera spin in that particular direction. Attacks, whether melee or

long-range are also carried out with the left bumper There’s a good variation of enemies and the boss battles are reminiscent of a Zelda game – big, bad and shed loads of epic fun.

The bosses aren’t the only thing that’s big – Uprising in general is huge. As well as a beautiful behemoth of a single player game, there’s also an independent game for online and local

multiplayer. Weapons and collectibles are usable in both, so anything earned is not wasted by switching between solo and multiplayer.

There’s plenty of variation in difficulty with players having the option of just how hot they make the action. The more difficult, the more they’ll be rewarded.

The control system can be cumbersome unless lying down, or at a desk with the stand that comes bundled with the game. Owners of a Circle Pad Pro peripheral can also use the two sticks if they’d

rather.

With great use of 3D, awesome visuals, and non-stop action gameplay, once the initial problems of the control system have been overcome, Kid Icarus is a sensational joyride from beginning to end.